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Players became even angrier after Jagex defended their decision by saying they wanted a series that could be completed in its entirety by lower-mid level players this failed to mollify the fans, who felt it was absolutely not worth foregoing a cool boss fight. "Salt in the Wound" was one of the first Grand Finale quests released, concluding the Sea Slug quest series, and quickly became infamous for its low difficulty despite that distinction and the anticlimactic showdown with the main villain the Slug Queen Mother Mallum, where instead of the Player Character fighting her, they are brainwashed by her, with control shifting to three supporting characters who ultimately kill the Queen by solving a series of relatively simple puzzles that result in a nearby pillar falling on her.
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#KONDUIT OSRS EMOJI UPDATE#
The update was even worded as a Take That! to the minigame, stating that the in-universe reason for its shutdown was numerous health and animal welfare code violations.
#KONDUIT OSRS EMOJI PATCH#
![konduit osrs emoji konduit osrs emoji](https://i.redd.it/ivwtt04jz6zz.png)
In "Nomad's Elegy", however, she reappears with a vastly improved model ◊, and can either be brought back to life as the Soul Wars keeper, or given the afterlife she deserves. She was given a graphical update that made her absolutely hideous, and got an abrupt Happy Ending Override. "The Mighty Fall" was very controversial on release, in part due to the way it treated Zanik.Later, in the former quest, you meet the very angry grandson of the owner of that tomb, who demands you make things right. "Roving Elves" has shades of this toward "Waterfall Quest." The latter quest has you plundering a sacred tomb, which is rather awkwardly presented as a positive thing.The World Guardian has no reason to use the Staff anyways, since Sliske's defences are gone and your normal weapons are more than sufficient, and they should know this is a really bad idea. Made even worse since to even get to this quest, you've also repeatedly learned about Zaros's fall, which happened in the exact same way. It just comes across as a blatant Sequel Hook towards yet another future plot still to be revealed. The staff had been shown to be capable of killing beings and siphoning power from one to another, but not going so far as actual souls and consciousnesses. At the end of "Sliske's Endgame", just when you've finally bested him in combat, the eponymous Manipulative Bastard of a Mahjarrat conveniently gets both you and him impaled on the Staff of Armadyl and wastes no time in transferring his soul into the Player Character (complete with an Evil Laugh for good measure).